• Home
  • Credits
  • Affiliate Disclaimer
  • Privacy Policy
RSS
Code Saying
  • Java
  • Unity
  • Go
  • Node
Wednesday, 24 February 2021

Author: code

Custom Menu In Unity

Posted on October 30, 2020 by code | 2 Comments
What if I want to clear PlayerPrefs with a single click instead of a executing a script? What if I want to edit the Rigidbody Component? Unity Editor is flexible…
Read more »

Playing Video in Unity

Posted on July 6, 2020 by code | 0 Comments
Ever stuck on how to render a video on a TV screen in a game? Lets us learn the concept of playing a video in Unity. You can import many…
Read more »

Action Callback in Unity

Posted on June 28, 2020 by code | 0 Comments
Delegate is a famous way to implement Callbacks in C#. Action is one such generic delegate type. Action Callbacks can be very handy in Unity programming. Let us learn how to…
Read more »

Create a math game for kids using Unity Scripting

Posted on June 13, 2020 by code | 0 Comments
Kids games are quite popular these days. And maths is a subject that a student normally fears. How about creating a math game for kids in Unity? It would be…
Read more »

Coroutines in Unity: Part 3 – Usage

Posted on April 26, 2020 by code | 0 Comments
In the previous parts, we learned the basics of Coroutines in Unity and some interesting facts about them. In this part, we will learn when we can use coroutines in…
Read more »

Coroutines in Unity: Part 2 – Interesting facts

Posted on April 25, 2020 by code | 0 Comments
In the previous part, we learnt about the basics of coroutines in Unity. Let us now learn some important and interesting points regarding Coroutines. Effect of Disabling an object on…
Read more »

Coroutines in Unity: Part 1 – Basics

Posted on April 25, 2020 by code | 0 Comments
As per Unity docs, a coroutine is a function that can suspend its execution (yield) until the given YieldInstruction finishes. In other words, coroutines in Unity work like normal functions…
Read more »

Parse Xml in Unity3D

Posted on April 21, 2020 by code | 0 Comments
Have a .xml file that needs parsing in unity? Let us learn what is an xml file and how you can parse xml in unity3d. What is an Xml? XML…
Read more »

Cron Job in Nodejs

Posted on April 19, 2020 by code | 0 Comments
In this blog, we will learn how to create a cron job in nodejs. For this, we will be using node package node-cron. Source code of this package can be…
Read more »

Life System in Unity

Posted on April 1, 2020 by code | 0 Comments
We all must have played games in which we need lives to continue playing. Some of these games include Candy Crush Saga, Candy Crush Soda and so on. Every unity…
Read more »
1 2 3 Next →
  • Popular
  • Latest
  • Comments
  • Gradle:Part 3, Java project setup using gradle

    Gradle:Part 3, Java project setup using gradle

    August 4, 2019
  • Local Push Notifications for iOS: Unity3D

    Local Push Notifications for iOS: Unity3D

    May 5, 2019
  • Understanding Screen Point, World Point and Viewport Point in Unity3D

    Understanding Screen Point, World Point and Viewport Point in Unity3D

    December 18, 2019
  • Custom Menu In Unity

    Custom Menu In Unity

    October 30, 2020
  • Custom Menu In Unity

    Custom Menu In Unity

    October 30, 2020
  • Playing Video in Unity

    Playing Video in Unity

    July 6, 2020
  • Action Callback in Unity

    Action Callback in Unity

    June 28, 2020
  • Create a math game for kids using Unity Scripting

    Create a math game for kids using Unity Scripting

    June 13, 2020
  • code Hi You can use the following to achieve what you desire [Cus
  • Арсений I want to use an enum to specify which characters is the one
  • code Thank you Yomi
  • Yomi concepts are so much easier to understand if we can visualis

Founded By

profile for Dhruv Pal at Stack Overflow, Q&A for professional and enthusiast programmers

Get Updates on Facebook

© Copyright 2019 Code Saying · Designed by Theme Junkie
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok