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Wednesday, 24 February 2021

Tags: featured

Custom Menu In Unity

Posted on October 30, 2020 by code | 2 Comments
What if I want to clear PlayerPrefs with a single click instead of a executing a script? What if I want to edit the Rigidbody Component? Unity Editor is flexible…
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Action Callback in Unity

Posted on June 28, 2020 by code | 0 Comments
Delegate is a famous way to implement Callbacks in C#. Action is one such generic delegate type. Action Callbacks can be very handy in Unity programming. Let us learn how to…
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Create a math game for kids using Unity Scripting

Posted on June 13, 2020 by code | 0 Comments
Kids games are quite popular these days. And maths is a subject that a student normally fears. How about creating a math game for kids in Unity? It would be…
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Coroutines in Unity: Part 1 – Basics

Posted on April 25, 2020 by code | 0 Comments
As per Unity docs, a coroutine is a function that can suspend its execution (yield) until the given YieldInstruction finishes. In other words, coroutines in Unity work like normal functions…
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Parse Xml in Unity3D

Posted on April 21, 2020 by code | 0 Comments
Have a .xml file that needs parsing in unity? Let us learn what is an xml file and how you can parse xml in unity3d. What is an Xml? XML…
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Cron Job in Nodejs

Posted on April 19, 2020 by code | 0 Comments
In this blog, we will learn how to create a cron job in nodejs. For this, we will be using node package node-cron. Source code of this package can be…
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Time.deltaTime in Unity3D

Posted on January 11, 2020 by code | 0 Comments
It is very important for a Unity Developer to have a sound understanding of Time.deltaTime. Let us learn the basics of Time.deltaTime in Unity3D with some examples. What is Time.deltaTime?…
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Install latest Node 13/12 on Ubuntu/Debian via apt

Posted on January 9, 2020 by code | 0 Comments
This blog guides you to install the latest version of node either be it node 12 or node 13 on the latest ubuntu 18.04 or Debian with help of ppt.…
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Understanding Screen Point, World Point and Viewport Point in Unity3D

Posted on December 18, 2019 by code | 2 Comments
A Camera is a device through which the player views the world. Understanding Screen Point, World Point and Viewport point in Unity3D forms the basics of how camera can be…
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Interfaces In Go and how to use them

Posted on November 4, 2019 by code | 0 Comments
GoLang provides us a type called Interface type, which specifies a method set called its interface. Any type whose method set is a superset of the interface is said to…
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  • code Hi You can use the following to achieve what you desire [Cus
  • Арсений I want to use an enum to specify which characters is the one
  • code Thank you Yomi
  • Yomi concepts are so much easier to understand if we can visualis

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